The eerie mood is set by the ambient noises in your game, which adds a lot to the horror theme. In particular, the sound design stands out, providing a sense of depth and immersing the player in the action.The frightening parts are great, but the gameplay is too similar to the tutorial. It may stand out even more if you added some special touches or surprises.It was a decent game overall.
I really enjoyed the overall concept of your game! The level design is visually appealing, and it's clear that a lot of thought went into creating an engaging atmosphere. One area that could enhance the experience is adjusting the character’s movement speed. At times, the character felt a bit slow, which made navigating larger areas challenging. Increasing the speed slightly, or possibly adding a dash feature, could make gameplay feel more dynamic. Additionally, I encountered a minor glitch where the character would freeze if jumping into walls, and fixing this would help maintain immersion. Overall, you’ve done an impressive job with the creativity and design! I can see the hard work that went into this, and I’m excited to see how the game evolves.
This game creates a gripping horror experience with an eerie atmosphere built through well-designed sound and minimalist visuals. It runs smoothly, with responsive controls that intensify the sense of immersion, especially while sprinting. However, collectible frames can be hard to spot due to blending with the environment, sometimes leading to extended aimless searching. Adding subtle hints or minor color contrasts could make these items easier to find without diminishing the suspense. Overall, it’s a strong horror game, and with slight refinements in design and interaction, it could be even more engaging and memorable.
The only thing that would really improve the immersion of horror and atmosphere would be tweaking the visuals, but the horror elements during gameplay and the puzzles are quite engaging. With fans of psychological horror, adding a cutscene at the end raises interest in your upcoming project, "Lucidity," which sounds promising.
I really like the idea of using chilling sound with a nighttime view to enhance the atmosphere. Have smooth control and work well with some minor clipping. I think game experience can be enhanced by adding variety in the terrain, foliage, and structures, as well as a change of location, including abandoned hospitals. If we can also add weather effects (rain, fog, snow), or even a day-night cycle could change up the gameplay, making each playthrough feel fresh. Overall, pretty good game.
The game is basically night game when i started playing the processing time was pretty fast. The major and impressive thing was the 3D impact you have chosen . WELL DONE!
This game is pretty great at setting a tense and eerie atmosphere, really quite similar to its inspiration, the classic horror game *Slender: The Eight Pages*. The sound design and minimal visuals work great to build dread as one progresses, managing to keep the player on edge. It runs smoothly with no major glitches; minor clipping issues while going up against walls could be improved with better collision detection. Introduction of some puzzles or, at least, more interactive aspects would give it a bit more variety in gameplay. In general, that's a great start for a horror experience; the tension and atmosphere are great. Refine the controls a bit, tweak the design, and it could be even more engaging. Well done!
The ambient sounds in your game create a chilling atmosphere that enhances the horror theme. The sound design is particularly impactful, making the gameplay experience more immersive.
While the horror elements are well-executed, the game closely follows the typical mechanics seen in the tutorial, Maybe you could throw in some different features or twists to make some different.
Good job on getting that horror atmosphere right! If you can add some unique elements, I think it could be even better
The best of the game is visuals and objects of the map are well managed. The mysterious man that appears in between the game and disappears after few moments increases the curiosity of player. The game could be more challenging by addition of time limit to complete all the tasks. And there are no instructions regarding keys to use abilities like using flash which can be more helpful is user experience.
Review from group 35: the mechanics of the game are well implemented even though I would have appreciated a quick info card on the sprint and control key. I like the dark ambiance of the game because it instantly informs the player what type of game it is and what to expect, despite the fact the map is a bit too large for the task meant to be completed. I think limiting a task to certain part of the map would grow intrigue to the other levels of the game that would happen in different parts of the map.
I had a great time playing the amazing game Slender Year 1. Even though I was unable to find every frame—possibly due to my terrible luck—the experience was nevertheless amazing. The sound design and graphic aspects in the game add to its eerie mood, making the setting eerily lifelike. The controls also enhance the immersion; pushing "W" and "Shift" while running felt fluid and increased the excitement.
The clarity of frame placements is one area that may be enhanced, though. Because of their similar colors, some frames were difficult to identify because they blended in with the walls. Without tips, players may find themselves idly exploring for too long near walls. Subtle hints or color contrasts could make the hunt easier.
more captivating and keep players from getting bored or frustrated.
In conclusion, Slender Year 1 offers a spooky and engrossing game with good atmosphere and controls. It might provide players with an even more entertaining and enigmatic journey by making important objects more visible and including subliminal clues.
Group 4 Review : Slender Year 1 was really interesting and I played it, I liked it. The game manages to emulate the experience of horror games, on at least the level of ambience. The sound effects used also make the show quite creepy and that makes me feel uncomfortable all the time. The controls could be operated easily as they were well placed although the mechanic applied on sprinting was a bit s Fowler though that during the escapes Some of the aspect is enriched by good level design, although mostly it is serve to establish well-coming ambiance. increasing detail on these textures or including more could help give better presentations. The main context of the story integration is very compelling but it just lacks extra info and mystique. The game indeed puts a spin on a straightforward horror motif, a decent idea Further specialization may include aspects that were not mentioned, such as the nonuniform behavior of enemies, changes in game environment, etc.
Conclusion: I embrace the efforts and innovation that went into it. Good job here, and keep it up; I am very much looking forward to reading more from you.
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GROUP 16
The eerie mood is set by the ambient noises in your game, which adds a lot to the horror theme. In particular, the sound design stands out, providing a sense of depth and immersing the player in the action.The frightening parts are great, but the gameplay is too similar to the tutorial. It may stand out even more if you added some special touches or surprises.It was a decent game overall.
I really enjoyed the overall concept of your game! The level design is visually appealing, and it's clear that a lot of thought went into creating an engaging atmosphere. One area that could enhance the experience is adjusting the character’s movement speed. At times, the character felt a bit slow, which made navigating larger areas challenging. Increasing the speed slightly, or possibly adding a dash feature, could make gameplay feel more dynamic. Additionally, I encountered a minor glitch where the character would freeze if jumping into walls, and fixing this would help maintain immersion. Overall, you’ve done an impressive job with the creativity and design! I can see the hard work that went into this, and I’m excited to see how the game evolves.
From group 29:
This game creates a gripping horror experience with an eerie atmosphere built through well-designed sound and minimalist visuals. It runs smoothly, with responsive controls that intensify the sense of immersion, especially while sprinting. However, collectible frames can be hard to spot due to blending with the environment, sometimes leading to extended aimless searching. Adding subtle hints or minor color contrasts could make these items easier to find without diminishing the suspense. Overall, it’s a strong horror game, and with slight refinements in design and interaction, it could be even more engaging and memorable.
The only thing that would really improve the immersion of horror and atmosphere would be tweaking the visuals, but the horror elements during gameplay and the puzzles are quite engaging. With fans of psychological horror, adding a cutscene at the end raises interest in your upcoming project, "Lucidity," which sounds promising.
Review for Group 37
I really like the idea of using chilling sound with a nighttime view to enhance the atmosphere. Have smooth control and work well with some minor clipping. I think game experience can be enhanced by adding variety in the terrain, foliage, and structures, as well as a change of location, including abandoned hospitals. If we can also add weather effects (rain, fog, snow), or even a day-night cycle could change up the gameplay, making each playthrough feel fresh. Overall, pretty good game.
The game is basically night game when i started playing the processing time was pretty fast. The major and impressive thing was the 3D impact you have chosen . WELL DONE!
Review from Group 23:
Slender Review
This game is pretty great at setting a tense and eerie atmosphere, really quite similar to its inspiration, the classic horror game *Slender: The Eight Pages*. The sound design and minimal visuals work great to build dread as one progresses, managing to keep the player on edge. It runs smoothly with no major glitches; minor clipping issues while going up against walls could be improved with better collision detection. Introduction of some puzzles or, at least, more interactive aspects would give it a bit more variety in gameplay. In general, that's a great start for a horror experience; the tension and atmosphere are great. Refine the controls a bit, tweak the design, and it could be even more engaging. Well done!
Review From group 48:
The ambient sounds in your game create a chilling atmosphere that enhances the horror theme. The sound design is particularly impactful, making the gameplay experience more immersive.
While the horror elements are well-executed, the game closely follows the typical mechanics seen in the tutorial, Maybe you could throw in some different features or twists to make some different.
Good job on getting that horror atmosphere right! If you can add some unique elements, I think it could be even better
Review from group 5:
The best of the game is visuals and objects of the map are well managed. The mysterious man that appears in between the game and disappears after few moments increases the curiosity of player. The game could be more challenging by addition of time limit to complete all the tasks. And there are no instructions regarding keys to use abilities like using flash which can be more helpful is user experience.
Review from group 35: the mechanics of the game are well implemented even though I would have appreciated a quick info card on the sprint and control key. I like the dark ambiance of the game because it instantly informs the player what type of game it is and what to expect, despite the fact the map is a bit too large for the task meant to be completed. I think limiting a task to certain part of the map would grow intrigue to the other levels of the game that would happen in different parts of the map.
Review Group 46: Slender Year 1
I had a great time playing the amazing game Slender Year 1. Even though I was unable to find every frame—possibly due to my terrible luck—the experience was nevertheless amazing. The sound design and graphic aspects in the game add to its eerie mood, making the setting eerily lifelike. The controls also enhance the immersion; pushing "W" and "Shift" while running felt fluid and increased the excitement.
The clarity of frame placements is one area that may be enhanced, though. Because of their similar colors, some frames were difficult to identify because they blended in with the walls. Without tips, players may find themselves idly exploring for too long near walls. Subtle hints or color contrasts could make the hunt easier.
more captivating and keep players from getting bored or frustrated.
In conclusion, Slender Year 1 offers a spooky and engrossing game with good atmosphere and controls. It might provide players with an even more entertaining and enigmatic journey by making important objects more visible and including subliminal clues.
Group 4 Review : Slender Year 1 was really interesting and I played it, I liked it. The game manages to emulate the experience of horror games, on at least the level of ambience. The sound effects used also make the show quite creepy and that makes me feel uncomfortable all the time. The controls could be operated easily as they were well placed although the mechanic applied on sprinting was a bit s Fowler though that during the escapes Some of the aspect is enriched by good level design, although mostly it is serve to establish well-coming ambiance. increasing detail on these textures or including more could help give better presentations. The main context of the story integration is very compelling but it just lacks extra info and mystique. The game indeed puts a spin on a straightforward horror motif, a decent idea Further specialization may include aspects that were not mentioned, such as the nonuniform behavior of enemies, changes in game environment, etc.
Conclusion: I embrace the efforts and innovation that went into it. Good job here, and keep it up; I am very much looking forward to reading more from you.